Glimmer
Glimmer
Only a glimmer of hope lights the way.
In a world of darkness caused by the mysterious "Gloom", even the smallest spark can ignite hope. Glimmer is a 2D side-scrolling platformer where you take control of Glim, a resilient lizard on a journey through a dark and dangerous world.
Run, jump, and climb your way through treacherous environments, solving environmental puzzles and avoiding the dangers lurking in the dark. Use Glim's unique agility and light abilities to traverse obstacles and discover hidden paths as you seek to restore the Sun while battling the "Gloom" and gloom possessed animals.
Glimmer is caught up in an earthquake after the "Gloom" seized and shattered the sun. He awakens to find himself alone in a cave. The journey begins!
Check dev log links below for "tips" if you find yourself stuck. *Spoiler alert*
Key Features
- Dynamic Lighting: Watch as Glim’s presence illuminates the environment, revealing secrets and safe passage through the darkness.
- Classic Side-Scrolling Action: Tight controls and fluid movement designed for precision platforming.
- Agile Traversal: Utilize Glim's lizard-like abilities to scale walls and navigate difficult terrain.
- Atmospheric World: Explore hand-crafted levels filled with distinct biomes, from bioluminescent caverns to snowy mountains.
About the Development
Glimmer is currently in development. Follow along for updates on new levels, mechanics, and the release of the iterative demos!
| Updated | 10 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Jedidiah |
| Genre | Platformer, Adventure |
| Made with | Phaser |
| Tags | 2D, Atmospheric, erna, glimmer, Metroidvania, painterly, Pixel Art, project, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |
Development log
- Demo update23 days ago
- Full Demo through First Boss34 days ago
- TIPS *SPOILER ALERT*40 days ago
- Newest Demo deployed40 days ago
- First Boss Encounter41 days ago
- Glimmer's first level growth44 days ago







Comments
Log in with itch.io to leave a comment.
added new content post bat boss, new mechanics regarding gravity geode with a small event, fixed some bugs, added some optimizations
added a new dev log with a list of the new changes to the demo
I introduced a big refactor on part of the game, hoping i didnt introduce bugs. Movement of the camera and player should be much smoother. Prelude scene is a placeholder, ignore it for now.
added a start menu with "options" to allow you to configure your controller and give insight into button control
some bugs addressed in latest demo deployment
I have added some changes to voiceovers, different voice for narrator, as well as more dialogues. New background art. Some new interactive plants have been added after the boss, these will be used for level traversal as well as puzzles.
be advised, I have added an auto save for all screen resizing, i have attempted to save enemy pure status during auto saves as well so if you do a resize, the game will trigger a full refresh of the game and load the auto save
for anyone that tries the demo, be advised there is a pause menu with helpful things like save, etc, by pressing ESC on keyboard, the controls should be intuitive but i hope to add more things to help with conveyance so its easier to understand what you can do and how you can do it
newest demo build deployed today, implemented basic damage and health system along with instant death stuff like spikes, also added new physics improvements as well as improved animations for all characters, fixed a few bugs
Latest demo update done today, added more playable level and new mechanics and items.
I am a first time indie developer, welcome to my very first demo of my game, Glimmer! I am so excited for you to try this very small demo to test the overall quality of the game so far. Everything is subject to change.